We're building a set of tournament-based minigames — integrating
unique items, and
custom world generation
to create an entirely new experience.
If you're interested in beta testing these as they're being developed, sign up in our Discord!
An infinite, tiled parkour map set in a desolate void world.
Complete redstone puzzles to make progress — traversing through different biomes and structures to complete each level.
Different gamemodes allow for mob spawning, respawn points, and heath regeneration.
A timed spelunking adventure where the objective is to cave for special ores.
Find unique boss fights, loot boxes, and custom equipment scattered about the world!
A vanilla-based minigame where the objective is to collect unique or hard-to-find advancements before the timer runs out!
Compete on teams and work together to finish objectives — harder advancements are worth more points, but take longer to complete.
An enemy "tag" game with several modes, where the objective is to tag all enemies with a crossbow as fast as possible!
The game spawns rounds of enemies around a player and counts the arrows used, number of deaths, and rounds completed before the end of the match.