Custom Objectives
By default, any advancement or item in the game can be used directly in a tier list.
However, you might want a particular item or objective to have different behavior when it appears on a card. This includes requiring specific NBT data, a certain quantity of an item, multiple items at once, and so on.
To achieve this, you can place custom .json
objectives in a datapack, under data / <namespace> / yet-another-minecraft-bingo / objectives / <path>.json
.
Example
{
"type": "item",
"display": {
"name": "Get Sticks"
},
"item": "minecraft:stick",
"count": 3
}
{
"S": [],
"A": [],
"B": [],
"C": [],
"D": [
"mynamespace:get_three_sticks"
]
}
To see more examples, the built in "challenge" objectives can be used as a reference - which are included in challenge.tierlist.json.
Objective JSON
These are common properties that can be specified on any objective:
"type": "..."
: The type of objective:item
,one_of
,all_of
,inverse
, oropponent
."display": {}
: Alters what name or item the objective shows when displayed on the card"name": {"text": "Kelp!"}
: Uses raw JSON text format to specify the objective name"item": "minecraft:kelp"
: Changes the visual item for the objective"itemNbt": "{}"
: Sets pre-1.20.6 NBT data on the item"itemComponents": {}
: Sets post-1.20.6 JSON-encoded data components on the item"minecraft:enchantments": {"levels":{"mending":1}}
"image": "mynamespace:myimage"
: References a custom PNG image to be used as the objective icon"decoration": "NONE"
: Applies a decoration to the objective's tile on the card. One of:ADVANCEMENT
,MULTI_ITEM
,FORBIDDEN
,NONE
.
"conflictsWith: ["minecraft:dried_kelp"]
: A list of conflicting objectives that should never appear on the same card as this one.
Items
Tracks when an item enters the player's inventory.
"type": "item"
"item": "minecraft:kelp"
: The item that the player needs to pick up for this objective"count": <number-source>
: The amount of this item that the player needs to obtain"nbt": "{}"
: Sets pre-1.20.6 NBT data on the item"components": {}
: Sets post-1.20.6 JSON-encoded data components on the item"minecraft:enchantments": {"levels":{"mending":1}}
"permanent": false
: Whether the objective is permanently scored once obtained. If true, the objective will remain scored even if Inventory mode is enabled.
Advancements
Tracks when a player scores an advancement. This is mainly useful for modifying the objective's "display"
properties.
"type": "advancement"
"advancement": "minecraft:story/mine_stone"
: The advancement identifier that should capture the objective when obtained.
Statistics
Tracks a player's statistics.
"type": "stats"
"statType": "minecraft:custom
: Specifies the statistic type."statName": "minecraft:open_barrel"
: The statistic name. Optional - if omitted, uses the sum of all statistics under the type."min": <number-source>
: The minimum statistic value required to earn this objective (default: 1)"max": <number-source>
: The maximum statistic value required to keep this objective (default: unset)
Scoreboard Objectives
Tracks a particular scoreboard entry for each player. This may be useful for more complicated goals that need their own logic written in a datapack.
"type": "scoreboard"
"scoreboardName": "your_datapack_objective"
: The name of the scoreboard objective that should be tracked."min": <number-source>
: The minimum scoreboard value required to earn this objective (default: 1)"max": <number-source>
: The maximum scoreboard value required to keep this objective (default: unset)"relative": false
: Measures the increase in this scoreboard since the start of the game, rather than its actual value. (default: false)"permanent": false
: Whether the objective is permanently scored once obtained.
INFO
If your scoreboard represents a statistic/counter, using "relative": true
means that you can avoid resetting its value when the game starts. The game will track its change in value automatically.
Otherwise, you should use the on_playing
function tag to reset all scoreboard values at the start of the game.
One Of ...
Tracks if a player obtains any of the listed objectives.
"type": "one_of"
"objectives": ["minecraft:kelp", "minecraft:dried_kelp"]
: A list of objective IDs. The player may obtain any of these to complete this objective."permanent": false
: Whether the objective is permanently scored once obtained. If true, the objective will remain scored even if Inventory mode is enabled.
All Of ...
Tracks if a player has obtained all the listed objectives.
"type": "all_of"
"objectives": ["minecraft:kelp", "minecraft:dried_kelp"]
: A list of objective IDs. The player must obtain all of these to complete this objective."permanent": false
: Whether the objective is permanently scored once obtained. If true, the objective will remain scored even if Inventory mode is enabled.
Inverse / Never Obtain ...
Tracks if a player has never obtained an objective. For example, this goal will be taken away if a player picks up wheat seeds at any point.
"type": "inverse"
"objective": "minecraft:wheat_seeds"
: The objective that should be inverted."permanent": true
: Whether the objective is permanently scored once obtained. If false, this objective can be re-gained by dropping thewheat_seeds
.
Opponent Obtains ...
Tracks if any opposing team obtains an objective. For example, when a team obtains wheat seeds, every other team will capture this objective.
"type": "opponent"
"objective": "minecraft:wheat_seeds"
: The objective that should be tracked."permanent": true
: Whether the objective is permanently scored once obtained. If false, this objective would be lost when the opponent drops theirwheat_seeds
.
Number Source
Some of these JSON properties describe a "Number Source", which can be one of three values:
- Constant:
"count": 8
- providing a direct number to use for the value - Options:
"count": [8, 16, 32]
- providing an array of options from which a number will be randomly chosen - Randomized:
"count": { ... }
- providing a min/max from which a random number will be generated"type": "random"
"min": 8
: The lower boundary for the item count (inclusive)"max": 32
: The upper boundary for the item count (inclusive)