Game Options
Modes
Bingo's modes affect how scored items behave on the card. Multiple modes can be enabled at once; or you can leave them all off for the default behavior.
Lockout
Once an item is collected by any team, that tile is locked and no other teams can collect it.
This works best if "goal" is set to a # of items, rather than lines. If the goal becomes impossible for any team to accomplish, the game will immediately end.
Inventory
Items must remain in a team member's inventory to hold a tile. Losing an item un-marks its tile on the card (meaning you need to stay alive with your items in order to win).
TIP
The PlayerTracker mod works well with lockout + inventory to make this more of a PvP-focused mode.
Hidden Items
Items are not shown on the bingo card until a player discovers them.
For advancement/challenge goals, the item will be shown as soon as any amount of progress is made.
It's a mystery! Good luck crafting every variant of wooden fence :)
Card Difficulty
The "card difficulty" decides how many items will be pulled from each tier to make the card. These values must add up to 25 or less.
Each bingo card will be generated by randomly selecting the number of items from each tier.
This means that, although the items on the card are randomized, the difficulty will remain relatively the same according to the item distribution that you pick.
These are typically organized by the following:
- D-tier: Items that you can immediately pick up in the world, with little to no exploring/preparation.
- C-tier: Might take some preparation (collecting iron, building a nether portal), but can be obtained in 10-20 minutes on most attempts.
- B-tier: Involves moderate preparation or finding a specific biome/structure to obtain. This includes items from lush caves or particular nether biomes.
- A-tier: Items with high difficulty, but are still usually obtainable within a 1hr time limit. This includes items from Bastions, Ancient Cities, some rare biomes (desert/mangrove), and time-consuming tasks (beekeeping).
- S-tier: For any of these items, you need to literally speedrun the game and then some. Includes outer end items, netherite gear, silk touch blocks, and general endgame items.
Filters
While the "card difficulty" affects the difficulty of the game, "filters" affect the types of challenges that will be on the card.
The filters menu provides built-in presets to choose from, such as "Everything", "Overworld", "Items", and "Advancements".
These can be customized in more detail with the following commands:
/bingo filter only in_overworld
- Selects only items that are obtainable in the overworld/bingo filter exclude tedious
- Excludes any items that are in the "tedious" list/bingo filter count 5 type=advancement
- Ensures that exactly 5 advancements are on the card (if possible)./bingo filter remove <filter>
- Undoes a previously-applied filter setting.
These filters apply on top of each other - if you run all of the above commands, you'll end up with a card that contains 5 advancements, overworld items, and no "tedious" objectives (music discs, froglights or potions).
You can see the active filters (and other game settings) by running the /bingo
command.